Golden Land Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Alghoul Mazera
R Rarity
Alghoul Mazera
R Rarity
Alghoul Mazera
EARTH 8
Alghoul Mazera
  • ATK:

  • 2800

  • DEF:

  • 2300


If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.

UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR Rarity
Necroworld Banshee
SR Rarity
Necroworld Banshee
SR Rarity
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

UR Rarity
Uni-Zombie
UR Rarity
Uni-Zombie
UR Rarity
Uni-Zombie
DARK 3
Uni-Zombie
  • ATK:

  • 1300

  • DEF:

  • 0


You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Cursed Eldland
    SR Rarity
    Cursed Eldland
    SR Rarity
    Cursed Eldland
    Spell Continuous
    Cursed Eldland

      You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

      UR Rarity
      Delta of Invitation
      UR Rarity
      Delta of Invitation
      UR Rarity
      Delta of Invitation
      Spell Field
      Delta of Invitation

        When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.

        SR Rarity
        Eldlixir of Black Awakening
        SR Rarity
        Eldlixir of Black Awakening
        SR Rarity
        Eldlixir of Black Awakening
        Spell Normal
        Eldlixir of Black Awakening

          Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.

          R Rarity
          Eldlixir of White Destiny
          R Rarity
          Eldlixir of White Destiny
          R Rarity
          Eldlixir of White Destiny
          Spell Quick
          Eldlixir of White Destiny

            Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.

            UR Rarity
            Foolish Burial
            UR Rarity
            Foolish Burial
            UR Rarity
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.



              Tag(s):

              UR Rarity
              Zombie World
              UR Rarity
              Zombie World
              UR Rarity
              Zombie World
              Spell Field
              Zombie World

                All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

                R Rarity
                Conquistador of the Golden Land
                R Rarity
                Conquistador of the Golden Land
                R Rarity
                Conquistador of the Golden Land
                Trap Continuous
                Conquistador of the Golden Land

                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

                  SR Rarity
                  Eldlixir of Scarlet Sanguine
                  SR Rarity
                  Eldlixir of Scarlet Sanguine
                  SR Rarity
                  Eldlixir of Scarlet Sanguine
                  Trap Normal
                  Eldlixir of Scarlet Sanguine

                    Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

                    UR Rarity
                    Eldlixir of the Glorious Golden Land
                    UR Rarity
                    Eldlixir of the Glorious Golden Land
                    UR Rarity
                    Eldlixir of the Glorious Golden Land
                    Trap Continuous
                    Eldlixir of the Glorious Golden Land

                      You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.

                      SR Rarity
                      Golden Land Forever!
                      SR Rarity
                      Golden Land Forever!
                      SR Rarity
                      Golden Land Forever!
                      Trap Counter
                      Golden Land Forever!

                        When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

                        R Rarity
                        Huaquero of the Golden Land
                        R Rarity
                        Huaquero of the Golden Land
                        R Rarity
                        Huaquero of the Golden Land
                        Trap Continuous
                        Huaquero of the Golden Land

                          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                          UR Rarity
                          Infinite Impermanence
                          UR Rarity
                          Infinite Impermanence
                          UR Rarity
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                            SR Rarity
                            Skill Drain
                            SR Rarity
                            Skill Drain
                            SR Rarity
                            Skill Drain
                            Trap Continuous
                            Skill Drain

                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                              R Rarity
                              Torrential Tribute
                              R Rarity
                              Torrential Tribute
                              R Rarity
                              Torrential Tribute
                              Trap Normal
                              Torrential Tribute

                                When a monster(s) is Summoned: Destroy all monsters on the field.

                                Extra Deck

                                UR Rarity
                                Eldlich the Mad Golden Lord
                                UR Rarity
                                Eldlich the Mad Golden Lord
                                UR Rarity
                                Eldlich the Mad Golden Lord
                                LIGHT 10
                                Eldlich the Mad Golden Lord
                                • ATK:

                                • 3800

                                • DEF:

                                • 3500


                                1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.

                                UR Rarity
                                Fallen Angel of the Golden Land
                                UR Rarity
                                Fallen Angel of the Golden Land
                                UR Rarity
                                Fallen Angel of the Golden Land
                                DARK 10
                                Fallen Angel of the Golden Land
                                • ATK:

                                • 1800

                                • DEF:

                                • 2500


                                "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.

                                UR Rarity
                                Black Luster Soldier - Soldier of Chaos
                                UR Rarity
                                Black Luster Soldier - Soldier of Chaos
                                UR Rarity
                                Black Luster Soldier - Soldier of Chaos
                                EARTH
                                Black Luster Soldier - Soldier of Chaos
                                • ATK:

                                • 3000

                                • LINK-3

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom-Right


                                3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.

                                SR Rarity
                                Vampire Sucker
                                SR Rarity
                                Vampire Sucker
                                SR Rarity
                                Vampire Sucker
                                DARK
                                Vampire Sucker
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.

                                UR Rarity
                                Chaos Angel
                                UR Rarity
                                Chaos Angel
                                UR Rarity
                                Chaos Angel
                                DARK 10
                                Chaos Angel
                                • ATK:

                                • 3500

                                • DEF:

                                • 2800


                                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                                UR Rarity
                                Draco Berserker of the Tenyi
                                UR Rarity
                                Draco Berserker of the Tenyi
                                UR Rarity
                                Draco Berserker of the Tenyi
                                DARK 8
                                Draco Berserker of the Tenyi
                                • ATK:

                                • 3000

                                • DEF:

                                • 0


                                1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

                                UR Rarity
                                Scarred Dragon Archfiend
                                UR Rarity
                                Scarred Dragon Archfiend
                                UR Rarity
                                Scarred Dragon Archfiend
                                DARK 8
                                Scarred Dragon Archfiend
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.

                                UR Rarity
                                Stardust Dragon
                                UR Rarity
                                Stardust Dragon
                                UR Rarity
                                Stardust Dragon
                                WIND 8
                                Stardust Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                                UR Rarity
                                Void Ogre Dragon
                                UR Rarity
                                Void Ogre Dragon
                                UR Rarity
                                Void Ogre Dragon
                                DARK 8
                                Void Ogre Dragon
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.

                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                LIGHT
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                Tag(s):

                                UR Rarity
                                Superdreadnought Rail Cannon Gustav Max
                                UR Rarity
                                Superdreadnought Rail Cannon Gustav Max
                                UR Rarity
                                Superdreadnought Rail Cannon Gustav Max
                                EARTH
                                Superdreadnought Rail Cannon Gustav Max
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                                UR Rarity
                                Varudras, the Final Bringer of the End Times
                                UR Rarity
                                Varudras, the Final Bringer of the End Times
                                UR Rarity
                                Varudras, the Final Bringer of the End Times
                                DARK
                                Varudras, the Final Bringer of the End Times
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                                Need 40 UR

                                UR Rarity
                                Doomking Balerdroch1 card
                                UR Rarity
                                Eldlich the Golden Lord2 card
                                UR Rarity
                                Lord of the Heavenly Prison2 card
                                UR Rarity
                                Mulcharmy Fuwalos3 card
                                UR Rarity
                                Nibiru, the Primal Being2 card
                                UR Rarity
                                Eldlich the Mad Golden Lord2 card
                                UR Rarity
                                Fallen Angel of the Golden Land2 card
                                UR Rarity
                                Black Luster Soldier - Soldier of Chaos1 card
                                UR Rarity
                                Chaos Angel1 card
                                UR Rarity
                                Draco Berserker of the Tenyi1 card
                                UR Rarity
                                Scarred Dragon Archfiend1 card
                                UR Rarity
                                Stardust Dragon1 card
                                UR Rarity
                                Void Ogre Dragon1 card
                                UR Rarity
                                Ash Blossom & Joyous Spring3 card
                                UR Rarity
                                Ghost Belle & Haunted Mansion3 card
                                UR Rarity
                                Uni-Zombie1 card
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                UR Rarity
                                Superdreadnought Rail Cannon Gustav Max1 card
                                UR Rarity
                                Varudras, the Final Bringer of the End Times1 card
                                UR Rarity
                                Called by the Grave1 card
                                UR Rarity
                                Delta of Invitation3 card
                                UR Rarity
                                Foolish Burial1 card
                                UR Rarity
                                Zombie World1 card
                                UR Rarity
                                Eldlixir of the Glorious Golden Land2 card
                                UR Rarity
                                Infinite Impermanence2 card

                                Main: 51 Extra: 15

                                R Rarity
                                1 cardAlghoul Mazera
                                R Rarity
                                1 cardAlghoul Mazera
                                Alghoul Mazera
                                EARTH 8
                                Alghoul Mazera
                                • ATK:

                                • 2800

                                • DEF:

                                • 2300


                                If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.


                                UR Rarity
                                1 cardDoomking Balerdroch
                                UR Rarity
                                1 cardDoomking Balerdroch
                                Doomking Balerdroch
                                DARK 8
                                Doomking Balerdroch
                                • ATK:

                                • 2800

                                • DEF:

                                • 2000


                                During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


                                SR Rarity
                                2 cardDroll & Lock Bird
                                SR Rarity
                                2 cardDroll & Lock Bird
                                Droll & Lock Bird
                                WIND 1
                                Droll & Lock Bird
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                UR Rarity
                                2 cardEldlich the Golden Lord
                                UR Rarity
                                2 cardEldlich the Golden Lord
                                Eldlich the Golden Lord
                                LIGHT 10
                                Eldlich the Golden Lord
                                • ATK:

                                • 2500

                                • DEF:

                                • 2800


                                You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                                SR Rarity
                                2 cardGameciel, the Sea Turtle Kaiju
                                SR Rarity
                                2 cardGameciel, the Sea Turtle Kaiju
                                Gameciel, the Sea Turtle Kaiju
                                WATER 8
                                Gameciel, the Sea Turtle Kaiju
                                • ATK:

                                • 2200

                                • DEF:

                                • 3000


                                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                                SR Rarity
                                1 cardLava Golem
                                SR Rarity
                                1 cardLava Golem
                                Lava Golem
                                FIRE 8
                                Lava Golem
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                UR Rarity
                                2 cardLord of the Heavenly Prison
                                UR Rarity
                                2 cardLord of the Heavenly Prison
                                Lord of the Heavenly Prison
                                DARK 10
                                Lord of the Heavenly Prison
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                                UR Rarity
                                3 cardMulcharmy Fuwalos
                                UR Rarity
                                3 cardMulcharmy Fuwalos
                                Mulcharmy Fuwalos
                                WIND 4
                                Mulcharmy Fuwalos
                                • ATK:

                                • 100

                                • DEF:

                                • 600


                                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                SR Rarity
                                1 cardNecroworld Banshee
                                SR Rarity
                                1 cardNecroworld Banshee
                                Necroworld Banshee
                                DARK 4
                                Necroworld Banshee
                                • ATK:

                                • 1800

                                • DEF:

                                • 200


                                "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


                                UR Rarity
                                2 cardNibiru, the Primal Being
                                UR Rarity
                                2 cardNibiru, the Primal Being
                                Nibiru, the Primal Being
                                LIGHT 11
                                Nibiru, the Primal Being
                                • ATK:

                                • 3000

                                • DEF:

                                • 600


                                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                UR Rarity
                                3 cardAsh Blossom & Joyous Spring
                                UR Rarity
                                3 cardAsh Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                UR Rarity
                                3 cardGhost Belle & Haunted Mansion
                                UR Rarity
                                3 cardGhost Belle & Haunted Mansion
                                Ghost Belle & Haunted Mansion
                                EARTH 3
                                Ghost Belle & Haunted Mansion
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                UR Rarity
                                1 cardUni-Zombie
                                UR Rarity
                                1 cardUni-Zombie
                                Uni-Zombie
                                DARK 3
                                Uni-Zombie
                                • ATK:

                                • 1300

                                • DEF:

                                • 0


                                You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


                                UR Rarity
                                1 cardCalled by the Grave
                                UR Rarity
                                1 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  SR Rarity
                                  2 cardCursed Eldland
                                  SR Rarity
                                  2 cardCursed Eldland
                                  Cursed Eldland
                                  Spell Continuous
                                  Cursed Eldland

                                    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                                    UR Rarity
                                    3 cardDelta of Invitation
                                    UR Rarity
                                    3 cardDelta of Invitation
                                    Delta of Invitation
                                    Spell Field
                                    Delta of Invitation

                                      When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


                                      SR Rarity
                                      1 cardEldlixir of Black Awakening
                                      SR Rarity
                                      1 cardEldlixir of Black Awakening
                                      Eldlixir of Black Awakening
                                      Spell Normal
                                      Eldlixir of Black Awakening

                                        Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                                        R Rarity
                                        1 cardEldlixir of White Destiny
                                        R Rarity
                                        1 cardEldlixir of White Destiny
                                        Eldlixir of White Destiny
                                        Spell Quick
                                        Eldlixir of White Destiny

                                          Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


                                          UR Rarity
                                          1 cardFoolish Burial
                                          UR Rarity
                                          1 cardFoolish Burial
                                          Foolish Burial
                                          Spell Normal
                                          Foolish Burial

                                            Send 1 monster from your Deck to the GY.




                                            Tag(s):

                                            UR Rarity
                                            1 cardZombie World
                                            UR Rarity
                                            1 cardZombie World
                                            Zombie World
                                            Spell Field
                                            Zombie World

                                              All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                              R Rarity
                                              3 cardConquistador of the Golden Land
                                              R Rarity
                                              3 cardConquistador of the Golden Land
                                              Conquistador of the Golden Land
                                              Trap Continuous
                                              Conquistador of the Golden Land

                                                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                                SR Rarity
                                                3 cardEldlixir of Scarlet Sanguine
                                                SR Rarity
                                                3 cardEldlixir of Scarlet Sanguine
                                                Eldlixir of Scarlet Sanguine
                                                Trap Normal
                                                Eldlixir of Scarlet Sanguine

                                                  Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                                  UR Rarity
                                                  2 cardEldlixir of the Glorious Golden Land
                                                  UR Rarity
                                                  2 cardEldlixir of the Glorious Golden Land
                                                  Eldlixir of the Glorious Golden Land
                                                  Trap Continuous
                                                  Eldlixir of the Glorious Golden Land

                                                    You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.


                                                    SR Rarity
                                                    2 cardGolden Land Forever!
                                                    SR Rarity
                                                    2 cardGolden Land Forever!
                                                    Golden Land Forever!
                                                    Trap Counter
                                                    Golden Land Forever!

                                                      When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                                      R Rarity
                                                      2 cardHuaquero of the Golden Land
                                                      R Rarity
                                                      2 cardHuaquero of the Golden Land
                                                      Huaquero of the Golden Land
                                                      Trap Continuous
                                                      Huaquero of the Golden Land

                                                        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                        UR Rarity
                                                        2 cardInfinite Impermanence
                                                        UR Rarity
                                                        2 cardInfinite Impermanence
                                                        Infinite Impermanence
                                                        Trap Normal
                                                        Infinite Impermanence

                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                          SR Rarity
                                                          1 cardSkill Drain
                                                          SR Rarity
                                                          1 cardSkill Drain
                                                          Skill Drain
                                                          Trap Continuous
                                                          Skill Drain

                                                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                            R Rarity
                                                            2 cardTorrential Tribute
                                                            R Rarity
                                                            2 cardTorrential Tribute
                                                            Torrential Tribute
                                                            Trap Normal
                                                            Torrential Tribute

                                                              When a monster(s) is Summoned: Destroy all monsters on the field.


                                                              UR Rarity
                                                              2 cardEldlich the Mad Golden Lord
                                                              UR Rarity
                                                              2 cardEldlich the Mad Golden Lord
                                                              Eldlich the Mad Golden Lord
                                                              LIGHT 10
                                                              Eldlich the Mad Golden Lord
                                                              • ATK:

                                                              • 3800

                                                              • DEF:

                                                              • 3500


                                                              1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                                              UR Rarity
                                                              2 cardFallen Angel of the Golden Land
                                                              UR Rarity
                                                              2 cardFallen Angel of the Golden Land
                                                              Fallen Angel of the Golden Land
                                                              DARK 10
                                                              Fallen Angel of the Golden Land
                                                              • ATK:

                                                              • 1800

                                                              • DEF:

                                                              • 2500


                                                              "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.


                                                              UR Rarity
                                                              1 cardBlack Luster Soldier - Soldier of Chaos
                                                              UR Rarity
                                                              1 cardBlack Luster Soldier - Soldier of Chaos
                                                              Black Luster Soldier - Soldier of Chaos
                                                              EARTH
                                                              Black Luster Soldier - Soldier of Chaos
                                                              • ATK:

                                                              • 3000

                                                              • LINK-3

                                                              Link Arrow:

                                                              Top

                                                              Bottom-Left

                                                              Bottom-Right


                                                              3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                                              SR Rarity
                                                              2 cardVampire Sucker
                                                              SR Rarity
                                                              2 cardVampire Sucker
                                                              Vampire Sucker
                                                              DARK
                                                              Vampire Sucker
                                                              • ATK:

                                                              • 1600

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                                              UR Rarity
                                                              1 cardChaos Angel
                                                              UR Rarity
                                                              1 cardChaos Angel
                                                              Chaos Angel
                                                              DARK 10
                                                              Chaos Angel
                                                              • ATK:

                                                              • 3500

                                                              • DEF:

                                                              • 2800


                                                              1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                              UR Rarity
                                                              1 cardDraco Berserker of the Tenyi
                                                              UR Rarity
                                                              1 cardDraco Berserker of the Tenyi
                                                              Draco Berserker of the Tenyi
                                                              DARK 8
                                                              Draco Berserker of the Tenyi
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 0


                                                              1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                                              UR Rarity
                                                              1 cardScarred Dragon Archfiend
                                                              UR Rarity
                                                              1 cardScarred Dragon Archfiend
                                                              Scarred Dragon Archfiend
                                                              DARK 8
                                                              Scarred Dragon Archfiend
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 2500


                                                              1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.


                                                              UR Rarity
                                                              1 cardStardust Dragon
                                                              UR Rarity
                                                              1 cardStardust Dragon
                                                              Stardust Dragon
                                                              WIND 8
                                                              Stardust Dragon
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2000


                                                              1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                              UR Rarity
                                                              1 cardVoid Ogre Dragon
                                                              UR Rarity
                                                              1 cardVoid Ogre Dragon
                                                              Void Ogre Dragon
                                                              DARK 8
                                                              Void Ogre Dragon
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.


                                                              UR Rarity
                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                              UR Rarity
                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                              LIGHT
                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                              Tag(s):

                                                              UR Rarity
                                                              1 cardSuperdreadnought Rail Cannon Gustav Max
                                                              UR Rarity
                                                              1 cardSuperdreadnought Rail Cannon Gustav Max
                                                              Superdreadnought Rail Cannon Gustav Max
                                                              EARTH
                                                              Superdreadnought Rail Cannon Gustav Max
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                              UR Rarity
                                                              1 cardVarudras, the Final Bringer of the End Times
                                                              UR Rarity
                                                              1 cardVarudras, the Final Bringer of the End Times
                                                              Varudras, the Final Bringer of the End Times
                                                              DARK
                                                              Varudras, the Final Bringer of the End Times
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                                                              master-duel
                                                              Golden Land
                                                              5

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